ARCHIVE- [RK2] TL5+ Froob raid force
Re: [RK2] TL5+ Froob raid force
RK2
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
-
- Seasoned
- Posts: 921
- Joined: Sat Jun 10, 2006 3:47 am
Re: [RK2] TL5+ Froob raid force
I heard about this insects and carnivorous plant that need some eradication. Tlfiveplus to the rescue!
Date: Sunday, 10 October
Time: 18:00 GMT (Your local time), be on time or you might have a hard time entering (1)
Where: Hollow island /waypoint 2302.2 694.7 605
Guide: http://www.ao-universe.com/main.php?sit ... k=0&id=480" onclick="window.open(this.href);return false;
How:
1. Everybody except pullers stand on "the beach"
2. Tank or fixer pulls eremites to rest of raid group
3. Raid group waits with hitting/shooting/sending pets until eremites are at raid force. We will provide a /assist to make this easier.
4. Engineers blind, others prevent breaking blinds on extra mobs by being sweet and following the /assist. (Everybody else also debuffs and provides damage of course.)
5. Every champion should be NSDed before/during it gets pulled. MP's get wrangles to make this easier.
6. 10th champion is a special scenario: we will kill him next to sapling and take care of all adds before finishing him. We try to pull a much adds to the beach as possible until we can't avoid pulling champion anymore. If we have only Champion at beach we slowly move towards sapling so that the whole raid force can follow and we don't get all left-behind eremite adds at the same time.
7. When all adds are gone and we finish of 10th Champion, the Hollow Island weed will become attackable. Then we have about 5 minutes before things start to get ugly so we need to kill weed as fast as possible and attack with all we have! (so hold back your damage during 10th wave if this means more damage during weed). MPs will need to NSD weed asap.
8. After 5 minutes Suzerain will spawn. At this point survival is still possible despite that this ugly insect has an AoE of 8k. MP's need to NSD this badboy really badly. Keeping some range and have health buffs+rrfe should help your survival as well .
9. After 10 minutes Brood Mother with her tons of not-so-little kids will spawn. At that point we'd probably need to bug a GM to airstrike the place and set it in flames if we'd still want a chance. In other words: weed better be death by then!
Loot
All loot will be flatrolled.
- You are allowed 1 win from a Champion
- You are allowed 1 win from the Weed
- You are allowed to roll on NODROP items for alts under the following conditions:
° They meet the requirements of the item
° They are on the island already (logged or not)
° The alt is on a different account OR you are not critical during the time it takes to relog, loot and relog
- Wins are per person, not per toon. Only join a roll from 1 toon at a time if multi-logged!
Killing the weed will be a first time accomplishment for our group, don't miss it!
Date: Sunday, 10 October
Time: 18:00 GMT (Your local time), be on time or you might have a hard time entering (1)
Where: Hollow island /waypoint 2302.2 694.7 605
Guide: http://www.ao-universe.com/main.php?sit ... k=0&id=480" onclick="window.open(this.href);return false;
How:
1. Everybody except pullers stand on "the beach"
2. Tank or fixer pulls eremites to rest of raid group
3. Raid group waits with hitting/shooting/sending pets until eremites are at raid force. We will provide a /assist to make this easier.
4. Engineers blind, others prevent breaking blinds on extra mobs by being sweet and following the /assist. (Everybody else also debuffs and provides damage of course.)
5. Every champion should be NSDed before/during it gets pulled. MP's get wrangles to make this easier.
6. 10th champion is a special scenario: we will kill him next to sapling and take care of all adds before finishing him. We try to pull a much adds to the beach as possible until we can't avoid pulling champion anymore. If we have only Champion at beach we slowly move towards sapling so that the whole raid force can follow and we don't get all left-behind eremite adds at the same time.
7. When all adds are gone and we finish of 10th Champion, the Hollow Island weed will become attackable. Then we have about 5 minutes before things start to get ugly so we need to kill weed as fast as possible and attack with all we have! (so hold back your damage during 10th wave if this means more damage during weed). MPs will need to NSD weed asap.
8. After 5 minutes Suzerain will spawn. At this point survival is still possible despite that this ugly insect has an AoE of 8k. MP's need to NSD this badboy really badly. Keeping some range and have health buffs+rrfe should help your survival as well .
9. After 10 minutes Brood Mother with her tons of not-so-little kids will spawn. At that point we'd probably need to bug a GM to airstrike the place and set it in flames if we'd still want a chance. In other words: weed better be death by then!
Loot
All loot will be flatrolled.
- You are allowed 1 win from a Champion
- You are allowed 1 win from the Weed
- You are allowed to roll on NODROP items for alts under the following conditions:
° They meet the requirements of the item
° They are on the island already (logged or not)
° The alt is on a different account OR you are not critical during the time it takes to relog, loot and relog
- Wins are per person, not per toon. Only join a roll from 1 toon at a time if multi-logged!
Killing the weed will be a first time accomplishment for our group, don't miss it!
Metalomania - recovered from the ether december 2010!
Gablerg & Killermuppet - recovered from the ether january 2011!
(seriously guys, keep track of those toons!)
Froob Configurations
Gablerg & Killermuppet - recovered from the ether january 2011!
(seriously guys, keep track of those toons!)
Froob Configurations
Re: [RK2] TL5+ Froob raid force
We killed the weeeeeeeeeeeeeeeeeeeeeeeeeeeeee *takes breath*- eeeeeeeeeeeeeeeeeeeeeeeeeed !!! Thanks for the fun raid everybody. Good job! At times we had more then a full RI! Other people will only be posting on our personal forums, so you can find more info over there as well
.


Fighting Weed:

It's dead!




Fighting Weed:

It's dead!

RK2
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Re: [RK2] TL5+ Froob raid force
You know, Hollow Island, that place with giant insects called eremites protecting their food called Weed. What a hippies! Lets kill them! And since it went well last time, we'll apply same strategics.
Date: Saturday, 11 December
Time: 19:00 GMT (Your local time), be on time or you might have a hard time entering (1)
Where: Hollow island /waypoint 2302.2 694.7 605
Guide: http://www.ao-universe.com/main.php?sit ... k=0&id=480" onclick="window.open(this.href);return false;
How:
1. Everybody except pullers stand on "the beach"
2. Tank or fixer pulls eremites to rest of raid group
3. Raid group waits with hitting/shooting/sending pets until eremites are at raid force. We will provide a /assist to make this easier.
4. Engineers blind, others prevent breaking blinds on extra mobs by being sweet and following the /assist. (Everybody else also debuffs and provides damage of course.)
5. Every champion should be NSDed before/during it gets pulled. MP's get wrangles to make this easier.
6. 10th champion is a special scenario: we will kill him next to sapling and take care of all adds before finishing him. We try to pull a much adds to the beach as possible until we can't avoid pulling champion anymore. If we have only Champion at beach we slowly move towards sapling so that the whole raid force can follow and we don't get all left-behind eremite adds at the same time.
7. When all adds are gone and we finish of 10th Champion, the Hollow Island weed will become attackable. Then we have about 5 minutes before things start to get ugly so we need to kill weed as fast as possible and attack with all we have! (so hold back your damage during 10th wave if this means more damage during weed). MPs will need to NSD weed asap.
8. After 5 minutes Suzerain will spawn. At this point survival is still possible despite that this ugly insect has an AoE of 8k. MP's need to NSD this badboy really badly. Keeping some range and have health buffs+rrfe should help your survival as well
.
9. After 10 minutes Brood Mother with her tons of not-so-little kids will spawn. At that point we'd probably need to bug a GM to airstrike the place and set it in flames if we'd still want a chance. In other words: weed better be death by then!
Loot
All loot will be flatrolled.
- You are allowed 1 win from a Champion
- You are allowed 1 win from the Weed
- You are allowed to roll on NODROP items for alts under the following conditions:
° They meet the requirements of the item
° They are on the island already (logged or not)
° The alt is on a different account OR you are not critical during the time it takes to relog, loot and relog
- Wins are per person, not per toon. Only join a roll from 1 toon at a time if multi-logged!
We've killed the weed before, we can do it again! But it's not easy.
Click here to join this raid
(1) Getting inside during a raid!!
One thing the guide above is missing is how to get inside when the psoinic eremites are guarding the entrance. It might take some practice, but once you've mastered it, you should get inside relative easily.
The trick is to fly as high as you can, till you touch the sky! Keep the nose of your yalm (or...) tilted slightly upwards so you don't get down. Then you have to get inside the small entrance, which is the difficult part. Just aim well and you should get inside. It might help if you have the map of the playfield. As long as you stay high enough you will not get agg from the Psoinics and you can keep trying!
When we wipe, you must get back asap and try to get inside. Don't count on the engineers, they'll have a handful with the people that don't manage to get in and it takes ages to warp. If we slack at this point weed will despawn. First and foremost we will make sure not to wipe though
.
Date: Saturday, 11 December
Time: 19:00 GMT (Your local time), be on time or you might have a hard time entering (1)
Where: Hollow island /waypoint 2302.2 694.7 605
Guide: http://www.ao-universe.com/main.php?sit ... k=0&id=480" onclick="window.open(this.href);return false;
How:
1. Everybody except pullers stand on "the beach"
2. Tank or fixer pulls eremites to rest of raid group
3. Raid group waits with hitting/shooting/sending pets until eremites are at raid force. We will provide a /assist to make this easier.
4. Engineers blind, others prevent breaking blinds on extra mobs by being sweet and following the /assist. (Everybody else also debuffs and provides damage of course.)
5. Every champion should be NSDed before/during it gets pulled. MP's get wrangles to make this easier.
6. 10th champion is a special scenario: we will kill him next to sapling and take care of all adds before finishing him. We try to pull a much adds to the beach as possible until we can't avoid pulling champion anymore. If we have only Champion at beach we slowly move towards sapling so that the whole raid force can follow and we don't get all left-behind eremite adds at the same time.
7. When all adds are gone and we finish of 10th Champion, the Hollow Island weed will become attackable. Then we have about 5 minutes before things start to get ugly so we need to kill weed as fast as possible and attack with all we have! (so hold back your damage during 10th wave if this means more damage during weed). MPs will need to NSD weed asap.
8. After 5 minutes Suzerain will spawn. At this point survival is still possible despite that this ugly insect has an AoE of 8k. MP's need to NSD this badboy really badly. Keeping some range and have health buffs+rrfe should help your survival as well

9. After 10 minutes Brood Mother with her tons of not-so-little kids will spawn. At that point we'd probably need to bug a GM to airstrike the place and set it in flames if we'd still want a chance. In other words: weed better be death by then!
Loot
All loot will be flatrolled.
- You are allowed 1 win from a Champion
- You are allowed 1 win from the Weed
- You are allowed to roll on NODROP items for alts under the following conditions:
° They meet the requirements of the item
° They are on the island already (logged or not)
° The alt is on a different account OR you are not critical during the time it takes to relog, loot and relog
- Wins are per person, not per toon. Only join a roll from 1 toon at a time if multi-logged!
We've killed the weed before, we can do it again! But it's not easy.
Click here to join this raid
(1) Getting inside during a raid!!
One thing the guide above is missing is how to get inside when the psoinic eremites are guarding the entrance. It might take some practice, but once you've mastered it, you should get inside relative easily.
The trick is to fly as high as you can, till you touch the sky! Keep the nose of your yalm (or...) tilted slightly upwards so you don't get down. Then you have to get inside the small entrance, which is the difficult part. Just aim well and you should get inside. It might help if you have the map of the playfield. As long as you stay high enough you will not get agg from the Psoinics and you can keep trying!
When we wipe, you must get back asap and try to get inside. Don't count on the engineers, they'll have a handful with the people that don't manage to get in and it takes ages to warp. If we slack at this point weed will despawn. First and foremost we will make sure not to wipe though

RK2
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Re: [RK2] TL5+ Froob raid force
Yeeey, we managed to kill weed again! This time we didn't kill Weed before Suzerain spawned, but while Suzerain killed like half the raidforce with her 10k nuke, enough of us where left to finish of the weed (Suz was being tanked and probably NSDed by then
).

RK2
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Re: [RK2] TL5+ Froob raid force
And probably le mezzed.EDTA wrote:(Suz was being tanked and probably NSDed by then :) ).
(Didn't have time to see the target hostile nano window, kind of died, but got this: "Executing Nano Program: Junior Last Minute Negotiations. Nano program executed successfully.")
Don't ask me, I just lurk here... and post mostly webdev stuff. What was this forum about again?
Idef 174 fixer / Badhorse 200 crat with the hat / Aidef 220/30/70 fixer (this one might be paid)
Idef 174 fixer / Badhorse 200 crat with the hat / Aidef 220/30/70 fixer (this one might be paid)
Re: [RK2] TL5+ Froob raid force
We have been hired by the ICC to take out some mercenaries that are destabilizing the already fragile peace on Rubi-Ka.
Sunday Mercenaries
Ota Spawn Start: 18:00 GMT
Raid Start: 19:00 GMT (time in your timezone)
Date: 09/01/11 (Sunday)
Location: Primus Camp, Eastern Foul Plains
Gathering at: The bridge by Primus Camp (/waypoint 497 1368 620)
Guide: http://www.ao-universe.com/main.php?sit ... k=0&id=259" onclick="window.open(this.href);return false;
Time to beat the Mercenaries once again!
Loot:
One win per raider. You may roll for your tl5+ listed alts. Bring your toon to the area beforehand if you need something for it, so that we can do the loot quickly.
Notum Tank armor will be rolled for last and everybody can add up (Also if you won something else already).
Topic on tlfiveplus.com
Sunday Mercenaries
Ota Spawn Start: 18:00 GMT
Raid Start: 19:00 GMT (time in your timezone)
Date: 09/01/11 (Sunday)
Location: Primus Camp, Eastern Foul Plains
Gathering at: The bridge by Primus Camp (/waypoint 497 1368 620)
Guide: http://www.ao-universe.com/main.php?sit ... k=0&id=259" onclick="window.open(this.href);return false;
Time to beat the Mercenaries once again!
Loot:
One win per raider. You may roll for your tl5+ listed alts. Bring your toon to the area beforehand if you need something for it, so that we can do the loot quickly.
Notum Tank armor will be rolled for last and everybody can add up (Also if you won something else already).
Topic on tlfiveplus.com
RK2
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Re: [RK2] TL5+ Froob raid force
Raid went well
. Didn't have tons of people, but managed to take down 4 mercs at least
.
Randomchance: 3 people brought a toon that came from you
.


Randomchance: 3 people brought a toon that came from you

RK2
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Re: [RK2] TL5+ Froob raid force
RK2
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
-
- Seasoned
- Posts: 921
- Joined: Sat Jun 10, 2006 3:47 am
Re: [RK2] TL5+ Froob raid force
Woo! Awesome to see that they are getting some lovin from their new owners!EDTA wrote:Randomchance: 3 people brought a toon that came from you.

Metalomania - recovered from the ether december 2010!
Gablerg & Killermuppet - recovered from the ether january 2011!
(seriously guys, keep track of those toons!)
Froob Configurations
Gablerg & Killermuppet - recovered from the ether january 2011!
(seriously guys, keep track of those toons!)
Froob Configurations
Re: [RK2] TL5+ Froob raid force
We will raid tomorrow! 18 GMT. Target to be defined depending on how many people we get. Probably Mercs or HI.
http://tlfiveplus.com/index.php?topic=516" onclick="window.open(this.href);return false;
http://tlfiveplus.com/index.php?topic=516" onclick="window.open(this.href);return false;
RK2
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Main: Edta 200 NT,*Setup*, General of NEPA, Raid Leader of TLfiveplus
Mounky 158 agent / doodytrad 163 trader
Wanh 1 trader / Kaiter 60 NT / E Lektra Natchios 24 agent / Mewaku 30ish enfo
Froob For Life, Neutral For Life, AO For Ever
Re: [RK2] TL5+ Froob raid force
Totw raid, with froobie subway toons (level 25 or lower), no OSBs (maybe).
May 14, 2011 at 18:00 GMT. http://tlfiveplus.com/index.php?topic=517.0" onclick="window.open(this.href);return false;
On RK2, but feel free to roll one and join the fun regardless where your mains live.
May 14, 2011 at 18:00 GMT. http://tlfiveplus.com/index.php?topic=517.0" onclick="window.open(this.href);return false;
On RK2, but feel free to roll one and join the fun regardless where your mains live.
Don't ask me, I just lurk here... and post mostly webdev stuff. What was this forum about again?
Idef 174 fixer / Badhorse 200 crat with the hat / Aidef 220/30/70 fixer (this one might be paid)
Idef 174 fixer / Badhorse 200 crat with the hat / Aidef 220/30/70 fixer (this one might be paid)
-
- Seasoned
- Posts: 921
- Joined: Sat Jun 10, 2006 3:47 am
Re: [RK2] TL5+ Froob raid force
If there is someone on rk1 who is really keen to join send me a PM here and I can help out. Otherwise I still have 500m in crap to give away if someone wants some resources to make a twink.idef wrote:On RK2, but feel free to roll one and join the fun regardless where your mains live.
Metalomania - recovered from the ether december 2010!
Gablerg & Killermuppet - recovered from the ether january 2011!
(seriously guys, keep track of those toons!)
Froob Configurations
Gablerg & Killermuppet - recovered from the ether january 2011!
(seriously guys, keep track of those toons!)
Froob Configurations
Re: [RK2] TL5+ Froob raid force
We killed Azzy with 14 level 25 froob toons (or lower) without OSBs (full team of enfos and four docs) and then couple times more with buffs. It was fun and hilarious so it's time to launch a full campaign with Totw toons!
2011-05-21 GMT18 Biomare
2011-05-28 GMT18 Crypt of Home
2011-06-04 GMT18 Smugglers Den
No OSBs (at least at first few tries), no paid toons, toons lvl60 or lower welcome, gathering outside the dungeon. "/tell tlfiveplus join" to join the chat.
2011-05-21 GMT18 Biomare
2011-05-28 GMT18 Crypt of Home
2011-06-04 GMT18 Smugglers Den
No OSBs (at least at first few tries), no paid toons, toons lvl60 or lower welcome, gathering outside the dungeon. "/tell tlfiveplus join" to join the chat.
Don't ask me, I just lurk here... and post mostly webdev stuff. What was this forum about again?
Idef 174 fixer / Badhorse 200 crat with the hat / Aidef 220/30/70 fixer (this one might be paid)
Idef 174 fixer / Badhorse 200 crat with the hat / Aidef 220/30/70 fixer (this one might be paid)
-
- Seasoned
- Posts: 921
- Joined: Sat Jun 10, 2006 3:47 am
Re: [RK2] TL5+ Froob raid force
hehe, nice one. so the plan now is foremans & coh with totw toons? then smugglers with foremans toons?
Metalomania - recovered from the ether december 2010!
Gablerg & Killermuppet - recovered from the ether january 2011!
(seriously guys, keep track of those toons!)
Froob Configurations
Gablerg & Killermuppet - recovered from the ether january 2011!
(seriously guys, keep track of those toons!)
Froob Configurations