Sure, duplicate my build : trox MP, no evades, no first aid, no weapon skills, over 1000 runspeed with 1k board and top pets (all 3). The runspeed (makes pets very fast) and high HP (makes me unkillable standing still) are rather important. Path is the right side, first stop under stairs for customer (with heal pet on it -- sorta useless since the 600HP heals are spaced too slow for customer to survive attacks in that area -- enough to handle any single hit tho). Caco takes out a couple right side mutants, then on hunt. I take on third mutant and customer goes under stairs, then I use pets to resolve any agro left, and wipe out stairs guards. It's gone from the biggest problem area to one of the faster areas, with fewer beta mutant kills now.MrCoffee wrote:care to tell?Ferengi wrote:Using a new attack plan, I can now breeze thru this area. Gives my subway experiments TIM scopes
I had ql200 imps [you made the jobe arm imps] in before going $5 sloob and I think the pets from that would work (after wrangle to get mochams running). The symbs aren't even Control, just cheap and just make the whole process selfable. Miys nano armor only went up 20QLs, or about +2 skill points when I got symbs in, so I don't regard the build as remarkable or expensive, just a lot more productive than 99% of players believe. The Test version solos Ely hecks or dungeons, and picked up the Scheol garden key without much problem [that toon isn't level locked anymore] while I learned that runspeed was far, far, far more valuable than evades or weapons on an MP.