Crat twink for Biomare/Foreman's

Ferengi
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Re: Crat twink for Biomare/Foreman's

Post by Ferengi » Thu Sep 18, 2008 4:49 pm

MrCoffee wrote:
Ferengi wrote:Using a new attack plan, I can now breeze thru this area. Gives my subway experiments TIM scopes :)
care to tell?
Sure, duplicate my build : trox MP, no evades, no first aid, no weapon skills, over 1000 runspeed with 1k board and top pets (all 3). The runspeed (makes pets very fast) and high HP (makes me unkillable standing still) are rather important. Path is the right side, first stop under stairs for customer (with heal pet on it -- sorta useless since the 600HP heals are spaced too slow for customer to survive attacks in that area -- enough to handle any single hit tho). Caco takes out a couple right side mutants, then on hunt. I take on third mutant and customer goes under stairs, then I use pets to resolve any agro left, and wipe out stairs guards. It's gone from the biggest problem area to one of the faster areas, with fewer beta mutant kills now.

I had ql200 imps [you made the jobe arm imps] in before going $5 sloob and I think the pets from that would work (after wrangle to get mochams running). The symbs aren't even Control, just cheap and just make the whole process selfable. Miys nano armor only went up 20QLs, or about +2 skill points when I got symbs in, so I don't regard the build as remarkable or expensive, just a lot more productive than 99% of players believe. The Test version solos Ely hecks or dungeons, and picked up the Scheol garden key without much problem [that toon isn't level locked anymore] while I learned that runspeed was far, far, far more valuable than evades or weapons on an MP.
Adios, thanks for the fish

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Post by GDB2222 » Mon Sep 22, 2008 11:07 am

reids wrote:sloob attack!

On my old 76 MP i didn't find foremans too hard, was just a long and boring process getting to the bosses, best place i found for the lab director was the door before the ramp down. I used to set heal pet on attack pet, open the door, hit attack on the director and leg it back round the corner close to the ramp, pet would kill the director then move onto all the adds around it, worked a treat. I think a ql 200 crat bodyguard will have more hp than the emnity i was using as well so you may be able to scrap through without the heal pet.
I think that a froob can get a ql 200 pet, with mochams and you probably need a decent sized wrangle. That's not a prob as the pet has a decent life-span, so you have plenty of time to get to TIM, the LD and knock them to bits. The ql 200 pet can easily handle everything in Biomare, except Rik-Rak Jones. So, just hide whilst the pet does the biz.
Take it easy on the kid, SilverFox316; everybody kills Hitler on their first trip

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Re: Crat twink for Biomare/Foreman's

Post by Orochi » Mon Mar 16, 2009 3:24 am

-----------Easy way of getting people deep---------
any prof with calms and aoe roots/snares can get people to bosses easy,
beta constructs cant be mezzed , so then u leave escort in room behind with 2 calmed chem vind.
-take off ur gamma card so u get agro, kite all beta constructs to a place where nobody walks and aoe root em.
then tell ur escort to follow u again


-----------------unmezzable adds---------
-aoe roots + running away a bit against directors balls
as for bosses themselfes,

--------------------Boss kill strategy1-------------
a decent pet with Defamation 101 or mudslinger+low ql agro trimmer+ anima will make it keep agro pretty ok
Improved Red Tape if u wanna spend a fortune
then some pet heals to keep it alive,
idk if crat can do some extra damage without getting agro

--------------------Boss kill strategy1-----------
have full inventory so u can keep lots bot shells in inv overflow to make it bit easier
just same agro buffs+trimmers,
dont heal bot,
Improved Red Tape if u wanna spend a fortune
but when bot dies u root boss and jump outa range for sec,
now u got plenty of time to spawn another bot , trim and buff it, then send it in again

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GDB2222
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Re: Crat twink for Biomare/Foreman's

Post by GDB2222 » Mon Mar 16, 2009 3:48 am

Neat idea about taking off card and then kiting the non-calmable mobs. I usually kill them all (muahahahahaha!!!) but your idea is quicker.


On the boss kill strategy, I think the ql200 bot can solo Lab Director and all the adds without any help, but I usually pick up a couple of the security guards that hang around near TIM. The whole thing then goes very smoothly. Just send them in, and they kill everything.
Take it easy on the kid, SilverFox316; everybody kills Hitler on their first trip

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Re: Crat twink for Biomare/Foreman's

Post by BigMx » Mon Mar 16, 2009 6:49 pm

GDB2222 wrote:Neat idea about taking off card and then kiting the non-calmable mobs. I usually kill them all (muahahahahaha!!!) but your idea is quicker.


On the boss kill strategy, I think the ql200 bot can solo Lab Director and all the adds without any help, but I usually pick up a couple of the security guards that hang around near TIM. The whole thing then goes very smoothly. Just send them in, and they kill everything.
What level was your crat and which charm did you use on those guards?

I only ask because I can't seem to charm any guards at all even when I have mochams and wrangled so I can cast my highest castable charm. Always get the "psychic is not below xxxx amount" or whatever the message is. So like the beta contstructs, I just finally assumed bodyguards aren't charmable....or is it only certain bodyguards that you can charm?

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Re: Crat twink for Biomare/Foreman's

Post by GDB2222 » Tue Mar 17, 2009 3:34 am

Not the bodyguards. It's the Security Guards (I think that's the right name) in the passage just outside where TIM is. Wait for them to aggro you, because then they buff themselves up, then charm them. The passage is downwards-sloping, with large pillars in the middle.

Inveigle Support works, but I can't say what the minimum charm is that you can get away with.
Take it easy on the kid, SilverFox316; everybody kills Hitler on their first trip

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Re: Crat twink for Biomare/Foreman's

Post by BigMx » Tue Mar 17, 2009 6:05 am

Ok, I know the place your talking about....and I do have that charm as well. I never attempted to charm those guards though as I thought they were uncharmable like the other guards on that level. I will take a trip and give it a go later today. Thanks!

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Re: Crat twink for Biomare/Foreman's

Post by Lassssi » Tue Mar 17, 2009 6:37 am

Quick notes (have a lvl 100 crat)

The bot with 700ish mc&ts reqs can kill everything,
with director he will need bit of your help though, when there are adds you need to pull director apart from them and root them.
Bot can stand adds some time, but if they are on him for too long he won't survive.

With the final froobable pet you can just put pet to attack and go afk, he'll be able to survive anything there.

If things go well you don't need any evades, just make sure you are out of sight and have that calm/root button ready just in case.
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Re: Crat twink for Biomare/Foreman's

Post by Weeping Willow » Tue Mar 17, 2009 11:00 am

Impose Will is enough for charming the Security Guards
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