Title Caps

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ethalsar
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Title Caps

Post by ethalsar » Wed Jun 14, 2006 2:29 am

Can anyone tell me - or provide a link - what the title caps are at each TL? Can't find this information anywhere, seems fairly fundamental (perhaps I'm not searching for the right thing!).
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Opoytre TL3 Fixer (AO/Auno)
Opoytrim TL3 Engie (AO/Auno), pet is Opoybot
Opoyjinn TL2 Advy (AO/Auno)

Foxy
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Post by Foxy » Wed Jun 14, 2006 2:45 am

If you want to know these caps for your specific breed and profession, you could download the skillemulator http://www.aomainframe.info/
On right hand side.

Quite handy for planning your char, And Inc Items etc.

You can also Import Your current char stats to skill emulator using http://www.halorn.com/chprofiler.html

Hope this helps
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Axela
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Post by Axela » Wed Jun 14, 2006 2:56 am

TL1 = Level 1-14
TL2 = Level 15-49
TL3 = Level 50-99
TL4 = Level 100-149
TL5 = Level 150-189
TL6 = Level 190-205
TL7 = Level 205-220

The difference IP cost for each skills determines the cap and its as follows.
IP Cost Raise TL1 TL2 TL3 TL4 TL5 TL6
1.0-1.4 5----- 60 200 360 490 550 600
1.5-2.4 4----- 50 180 330 450 500 540
2.5-3.2 4----- 40 160 300 410 450 480
3.3-4.0 3----- 30 140 270 370 400 420
4.1-5.0 3----- 20 120 240 330 350 360

For IP Cost skills that is 1-1.4, at TL1, it will cap at 60 and you can raise up to 5 ip per level. Likewise, if the cost is 4.1-5, at TL1, it will cap at 20 and can be raise 3 per level. Now these figures will be hard to see other than the base abilities as there are tickledowns involved. After 205, the figures seems different so I am not too sure about it :p

For further explainations, refer to the following link which I had gotten the information from.
http://forums.anarchy-online.com/showth ... adid=98121

For the IP cost, aofroobs has a skill chart for all professions
http://www.aofroobs.com/skillchart.htm

Hope it helps.
Last edited by Axela on Wed Jun 14, 2006 3:55 am, edited 3 times in total.

Weeping Willow
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Post by Weeping Willow » Wed Jun 14, 2006 3:06 am

the "when" you start to be title caped on a skill depends on the raising of the abilities of whom the skill trickles down ... (so it depends on the breed too ...)

so it's between 10ish, 45ish, 80ish etc ... but no "precise" number ...
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Tarradax
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Post by Tarradax » Wed Jun 14, 2006 3:11 am

Well, I know that TL4 Green skills will cap at 125. Exactly.
TL5 Greens cap at 162, if the servers weren't down I could check that.
TL6 Greens cap at 199, I'm pretty certain of that.
TL7 Never caps, even though you get a "Max reached for title" you can raise your skills every single level.
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lpx
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Post by lpx » Wed Jun 14, 2006 3:29 am

Tarradax wrote:Well, I know that TL4 Green skills will cap at 125. Exactly.
TL5 Greens cap at 162, if the servers weren't down I could check that.
TL6 Greens cap at 199, I'm pretty certain of that.
TL7 Never caps, even though you get a "Max reached for title" you can raise your skills every single level.
while true higher cost (blue skills) cap lower then green it's not always that simple to see by color which skill caps lowest.. example for mp's pistol is 2.4 while bow is 2.5.. both are about the same shade yet the bow caps lower then the pistol.. however other skills like percing cost 3.2 but has the same cap as the bow and as a darker color.

pistol is the highest caping weapon skill for mp's in case anyone was wondering.

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