Search found 20 matches

by Ahndracorvid
Mon Mar 11, 2013 5:41 am
Forum: Campment
Topic: Hibernating...
Replies: 5
Views: 1773

Re: Hibernating...

What Matammyr said, though my own hiatus was for about 5 months or so before I inevitably found my way back.

Best of luck with your RL endeavors. We'll still be here when you get back. ;)
by Ahndracorvid
Wed Feb 17, 2010 8:34 am
Forum: Rubi-Ka OOC
Topic: Joint Events ARK / Roleplayer Roflstomp on RK2!
Replies: 3
Views: 1447

Re: Joint Events ARK / Roleplayer Roflstomp on RK2!

Added to !events in RPChat; feel free to use !announce as an awareness-raiser as the date approaches. :)
by Ahndracorvid
Wed Aug 19, 2009 5:04 am
Forum: Meta-Physicist
Topic: MP heal pets nano and other questions
Replies: 13
Views: 5857

Re: MP heal pets nano and other questions

Nope, been using it for a over a year without once losing healing....and since Morty is lvl locked to 207, I don't see how someone reading my post carefully could think I meant anything but Bela when I say things such as 'lvl 70s', etc. Check "/pet report" after Belamorte has been out and healing f...
by Ahndracorvid
Thu Jul 23, 2009 7:03 am
Forum: Meta-Physicist
Topic: MP heal pets nano and other questions
Replies: 13
Views: 5857

Re: MP heal pets nano and other questions

The top heal pet doesn't run out of nano. The others all do, the nano cost reduction might help somewhat (never noticed significant healing time increase). I might be wrong but if you're talking about Mortificant rather than Belamorte, I think it's actually a perk that makes the pet never run out o...
by Ahndracorvid
Thu Jul 16, 2009 2:24 am
Forum: New Arrivals
Topic: Hello again
Replies: 4
Views: 830

Re: Hello again

I think I had a similar problem when the forum got updated (that error message you're getting looks familiar, at least). Turned out the apostrophe in my original forum handle was throwing the software off and making it cough up that error, or something like that. Snarf was kind enough to sort it out...
by Ahndracorvid
Wed Jul 15, 2009 11:27 am
Forum: New Arrivals
Topic: Bonjour everyone i'm new here
Replies: 3
Views: 705

Re: Bonjour everyone i'm new here

Bienvenue à AOFroobs. :)
by Ahndracorvid
Wed Jul 15, 2009 7:30 am
Forum: New Arrivals
Topic: Hiya, new player reporting
Replies: 11
Views: 1587

Re: Hiya, new player reporting

But, on the other hand, it offered SO MUCH customization (I mean.. gazillions of skills!), and the implants system was so amazingly diverse that i decided to play, at least a bit. I played a little, leveled the gimpest toons in existance and eventually flew away when i had to begin studying again. ...
by Ahndracorvid
Wed Jul 15, 2009 7:23 am
Forum: General
Topic: Funcom, we love AO, please keep it alive
Replies: 13
Views: 2168

Re: Funcom, we love AO, please keep it alive

Agreed, some in-game pointers to other information sources would be nice. I have a feeling they won't promote Clicksaver themselves due to it being a third party program, but they acknowledged the use of third party maps on the official forums not too long ago when everyone had to change their map f...
by Ahndracorvid
Wed Jul 15, 2009 6:59 am
Forum: General
Topic: Funcom, we love AO, please keep it alive
Replies: 13
Views: 2168

Re: Funcom, we love AO, please keep it alive

Hehe, I'm not saying it should all be about the engine or other such hypes. :P I'm just pointing out that: 1) FC do seem to be aware of the issue, judging from what Means has written in the quote I posted earlier, and; 2) the learning curve is not necessarily a bad thing, it's part of what makes thi...
by Ahndracorvid
Wed Jul 15, 2009 6:08 am
Forum: General
Topic: Funcom, we love AO, please keep it alive
Replies: 13
Views: 2168

Re: Funcom, we love AO, please keep it alive

Means has already mentioned on the official forums that the team is looking at ways to make peoples' introduction to the game a bit better. However, I do agree with him on one point. Quoted from here : I can't count the number of times I have played the "beginning" of AO. I can full agree that: 1. I...
by Ahndracorvid
Wed Jul 15, 2009 5:06 am
Forum: General
Topic: Where are the froobs?
Replies: 16
Views: 2172

Re: Where are the froobs?

I guess I must not have been logged in at the same time as you, Sayo. I've been frustrated with the lack of opportunity to work on my froobs as well because everyone is always quiet or offline or whatever, and a lot of times I've given up and logged a paid toon back in to do something else instead. ...
by Ahndracorvid
Wed Jul 15, 2009 2:25 am
Forum: General
Topic: Where are the froobs?
Replies: 16
Views: 2172

Re: Where are the froobs?

I'm kinda relieved to hear it's not just RK2's raidgroup that's having a quiet spell, Saavick. XD I thought the same as WorldTrader; that there would be more people active during the summer since it tends to be a time when people get a break of some sort from work or school. So I was surprised when ...
by Ahndracorvid
Wed Mar 18, 2009 2:12 am
Forum: Dungeons / Quests
Topic: I missed out on Biomare
Replies: 8
Views: 3825

Re: I missed out on Biomare

I'd say there're only 2 potentially useful things that come from Biomare and which you can't get anywhere else. First is this thing: http://auno.org/ao/db.php?cmd=search&name=collar+of+amplification" onclick="window.open(this.href);return false; Those 6 results are actually the same item; you right ...
by Ahndracorvid
Tue Feb 10, 2009 3:07 am
Forum: Fixer
Topic: Fixer roots and snares
Replies: 6
Views: 2434

Re: Fixer roots and snares

I have the exact same problem with that snare (namely, 'nano net'). Some higher level fixers i've teamed with, can snare a borg no problem, but when i use nano net, they stop completely, as if rooted. I caused the death of my entire team once, because i was told 'snares are ok, roots are a no-no'. ...
by Ahndracorvid
Sun Dec 07, 2008 8:14 am
Forum: Knowledge Database
Topic: Good news to froob MPs and Crats
Replies: 18
Views: 4310

Re: Good news to froob MPs and Crats

Crossing my fingers and hoping this makes it to live. Brb while I make a little FC shrine to desperately pray to... *afk*