Unkala wrote:Is there anything I've overlooked?
The engineer pistol series. Not quite the damage of the Desert Reet, but cheaper on the IP, trivial to obtain, trivial to upgrade and rather nice crits off of it.
Guns are all pretty much the same, the 'flavor' is not important. Sometimes the SMG flavor is better, because of faster Burst cycle times (OT Kerans or Boosted Hellspinners), or the AR flavor has the best Fling cycles (with some pumping). There are lots of tradeoffs and it really requires a lot of database mining (in the XML version).
Low range can be fixed with Yatamutchys, but range isn't that important, you can only get off about 2-3 shots before the mob has closed in (OK, yes I can kill some of them without a drop of damage by then too).
Damage over time is what is important, not the IP skill color, not the looks, not the flavor, not what your buddy says, ....most people totally overlook the reload time and clip size, and a few start shouting for 'Ammo, dear Deity, get me ammo!'.
Full Auto is not that useful, once a single round misses, all other rounds miss -- which makes it very limited. It's the 'times in a row' odds game here, and your chances of more than 4 hits are rather low. That makes you want a small clip size, which means you get reloading time added on to the Full Auto cool down time.
Burst is just 3 rounds at once, but I'd rather have better crit odds since most Burst cycles are around 40 seconds (or +7.5% damage).
Fling is a zero-time shot that can get down to a 10 second cycle --effectively raising the damage over time about 10%.
Snipe? Too much trouble to make sure you are hidden from the mob, making it slow. Since you mention MP, extra range is somewhat useless [to be out of mob perception range], since your pets range is permanently fixed somewhere around 30m.
(Most MP guides champion bows or melee BTW)