Biomare Guide

Information and posts regarding all the dungeons and quests on Rubi-Ka (ie Condemed Subways, ToTW, Biomare, Jack-the-Leg Chopper, etc.)

Biomare Guide

Postby snarfblatt on Fri Sep 30, 2005 1:38 pm

This guide is reprinted from the official Anarchy Online forums. Thank you Briefcase for putting it together.

There's lots of strange happenings going on in The Longest Road, and it seems to center around a certain renegade Biological Materials Reseach center. Which is hidden within the innocent looking Foreman's office of a Omni-Tek mining operation.

Both OT and Clan investigators are looking into what's been happening, and they request your help! OT seems to think that the nano-virus that infected Phillip Ross might have come from Biomare. It's up to you to get the relevant information back to the investigators.

Warning: If you want the final reward (Collar of Amplification) you MUST start the mission with Dr. Hercules Lincoln before you get the Access Card! Failure to do so will result in Linda Osmos not giving you the report you need to continue the mission.

General Info

You can now get to the Foreman's office via the whompah system. The direct route is from 2H0. How you get to 2H0 is your business. Clanners can run/fly from the Bliss whompahs, and there's a fixer grid exit near the entrance to mining crater. (If you're using the fixer grid to get there, you don't need me to tell you which exit.)

Yes, this is an OT facility. There are OT guards that occasionally wander by and shoot at a clanner that just escaped with his/her life. Plan accordingly. Best is to run back inside, because if you get flagged you could really screw things up for you team, especially with pets around. (Hopefully the problems with teammate flags will get fixed soon.)

Omni Missions in Biomare
See next post for Clan specific information.

Omni Investigation Mission

AKA "How to keep the guards from aggroing you."

NPC Dr. Hercules Lincoln near the whompahs in Outpost 10-3 (Pos: 1135, 2375) gives mission to deliver a report to NPC Efficiency Expert Linda Osmos inside Biomare.

Mission Log:

Omni-Tek has been able to place an informant inside the Biological Materials Research facilities. Deliver the Systems Monthly periodical to Efficiency Expert Linda Osmos and return immediately with the weekly progress report she will give you.


Linda Osmos is at 150x365, in a dead end room with2-3 robots. Careful with trains here. From the reception room go right in the next room and follow it to the dead end.

Linda's Missions

From Linda Osmos you'll get 4 missions, but have to return to her after each one. They revolve around cleaning the scum from the sewer pips. If you don't know where the sewers are, read her dialog, she tells you.

1. Disable six security cameras. You have to find 6 seperate cameras.
2. Kill 8 toxic floaters
3. Kill 8 toxic bloaters
4. Kill Tri Plumbo (Level 80 sewer end boss.)

The reward is a blank security card and 25k xp. She will also give you a report to take back to Outpost 10-3. (Reward is 20k xp and a token.) If you don't have the "Deliver Systems Monthly" mission running you WILL NOT get the Weekly Report to return. This will break the mission chain, and you will not be able to continue! But you still can get the security card and upgrades. To continue in the mission chain you'll have to do her missions over again to get report. Go back and talk to Dr. Hercules Lincoln.

Now to get your security clearance:
Linda will tell you to find the Maintence Supervisor Johnson under the bridge after the "golf ball" teleport. When you kill him, loot, and when his corpse rots, a encoder is left behind. Use your blank card on the encoder on the ground (you can't pick it up). The encoder stays around for about 5 minutes so your whole team can get their clearance cards.

To upgrade the card, use a "damaged beta" card on the alpha card to get Beta clearance. Ditto for gamma on beta and delta on gamma. Equip to HUD 1 for umolested access to Biomare.

Each card is good for one level of Biomare. The alpha card works up until the first golf ball, beta after that, and gamma up to the final level incuding the mutants. It seems that delta clearance is a very rare drop and will prevent aggro in the last zone with T.I.M and the Director.

Where to find damaged cards

The first place I fould Damaged Beta cards was in the hallway after the last mutant cave, dropping from security guards/officers. Damaged Gamma cards camed from Bodyguards after the Golf Ball into the directors area. So it seems that you find them in the area after that level of clearance is useful. Which is nice because once you get through an area safely, you'll get a pass to get back through it.

Rescue the Analyst Mission

After returning the report to Outpost 10-3, you have the option to start a "repair" mission. You'll get an encrypted key in your inventory.

Mission Log:

In the Hangar area of the Biological Materials Research facility in The Longest Road, a data analyst is hiding, waiting for you to help her to get to the nearest emergency exit.

Find Theresa Cameron, and help her get to the emergency exit in the hangar.


(Be very careful of your reflects around her. On one team, she hit a enforcer with a 50k nuke after she took reflected damage. BBQ 'trox. I think the place still smells.)

She is in the SE corner of the hanger (Pos: 255, 35). After you speak to her, she begins walking to the emergency exit. Now anything in the hanger will aggro you. Best to clear it before hand. When she meeps out, she leaves behind a encrypted datacube on the floor. Use your encryption key on it to get a decrypted datacube in your inventory. The datacube will stay on the floor for about 5 minutes for the whole team to finish the mission.

Now you have a return mission to deliver the decrypted datacube to Dr. Hercules Lincoln. When you do so, you'll have the option to do another mission.

Tissue Sample Mission

This is really 3 missions since you hand in each piece seperately. Dr. Hercules Lincoln wants a cardiac, pulmonary, and liver sample from the mutants. If you make a quick run through the mutant caves to get your parts after walking Theresa Cameron out, you'll be time ahead here.

Hand in the parts, and get 60k-90k xp for each part. Now you'll have the option to continue.

Computer Hacking Mission

Mission Log:

Go to the laboratory area in the Biological Materials Research facility in The Longest Road. There should be computers with stored information on the nano particles used in the testing. Use the Secure Terminal Hacking Protocols to get access to the computers. When you have been able to access the sensitive data, return to Dr. Hercules Lincoln.


These terminals are after the mutant caves and exam room and through yet another golf ball. Use the hacking tool on the computers in the sides of the room until you get a GREEN (Sensitive Data) paper. The purple paper (Routine Data) is just a decoy. Just keep using the hacking tool until a green paper is in your inventory, you might wind up with several purples, no big deal. Return to Dr. Hercules Lincoln with the papers, and you get the last mission.

Kill the Director Mission

Mission Log:

Go to the Biological Materials Research facility in The Longest Road. Find the lab director and kill him. This will send him to a reclaim terminal at an Omni-InternOps location where he can be questioned about his recent actions and possible connection to the viral outbreak.


The Director is in the usual place, and will probably be up when you get there. A lot less traffic there now. Also he spawns 2 Executive Protectors (ql80) which look like floating eyes. They hit pretty hard for radiation damage, and will respawn if killed - best to mezz them instead. Since he's not being instal-killed on spawn anymore, most likely there will be 2 bodyguards in his office too. So count on the Director plus at least 4 adds.

Once the director is dead each team member will find a "Director's Indentification Card" in your inventory. Return this to Dr. Hercules Lincoln and get your reward: Collar of Amplification and 125k xp.

Bonus Missions:

Kill T.I.M. Mission

See Lab Assistant - Evelynn Shead (Pos: 382.1, 215)

Mission Log:

Lab Assistant Evelynn Shead has requested your help in shutting off the disposal device known as T.I.M.


Easy enough, T.I.M is level 100 now, and not that bad of a kill. He drops both scopes 100%, too. Reward is 180k xp.

Killer Cargo Bot Mission

After doing the security clearance mission, Linda Osmos has one more job for you. Head to the hanger and kill 3 Heavy Cargo Hauler Bots. For 3k cash/60k xp.

Miscellaneous

Rik-Rak is a hall mob on the way to T.I.M, when you attack, "Lab security devices" come out of the ceiling over the one Rik-Rak is fighting. These things root/stun the player/pet they're over. With a team, someone else can be killing the security devices, to free the main tank. He drops the Assult-class tank armor 100%.

The Blind Eyemutant on the bridge after the Chemical Vindicators dorps the Medic Tank Armor. I think this is close to 100% now.

To get the Borealis Recall Beacon, you need a SD Power Core, which drops from any robot mob. You need to take it into the section with the Lab Director and TIM, in the West round room (closer to T.I.M) there is a Data Collector type mob, give him the core and he will power up and start opening the containment areas there. Five mortiig type mobs and two scorpid type mobs are released. The scorpid mobs dropped the Recapture Beacon, which warps you from borealis to Biomare. (It's reported that the mortiigs didnt drop anything.)
Last edited by snarfblatt on Wed Nov 02, 2005 6:05 pm, edited 1 time in total.
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Clan Biomare Quest Info

Postby snarfblatt on Fri Sep 30, 2005 1:40 pm

Clan Missions in Biomare

Read the Omni guide above first, as the missions are mostly the same only with different NPC to talk to. The same warnings apply.

Clan Investigation Mission

AKA "How to keep the guards from aggroing you."

NPC Investigator - Ace Starr who is stationed North of Biomare near some abandoned buildings (Pos: 1855, 1215), gives mission to deliver a report to NPC Maintenance Worker - Rodriguez inside Biomare.

To find Maintenance Worker - Rodriguez (Pos: 280, 365) turn left after the '+' room, and follow the halls to a dead end room.

From here the mission progression is the same as for Omnis, just report back to Maintenance Worker - Rodriguez each time until you have the blank card and report to return to Ace Starr.

The remaining missions are the same as for Omni, just return to Ace Starr each time.
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Postby Swordbreaker on Wed Nov 02, 2005 5:34 pm

Your guide needs a little - just a little - updatin'. You can't just click the same security camera thingie 6 times anymore, you gotta click 6 different ones. Noticed it as I started doing the mission in hopes of getting the collar of amplification.
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Postby snarfblatt on Wed Nov 02, 2005 6:02 pm

You're right they fixed that in the 16.0.3 patch I believe. I'll update the guide.
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Postby Thorr on Thu Nov 03, 2005 12:39 am

Since it's about Biomare ... how could be killed Rik-Rak by a small team? I tried with my MA 100 and engie 93 (with 124 bot), dual logged: the bot was imprisoned instantly, and when I moved my MA to help him, Rik-Rak waste it in no time (2 x 600+ crits and several regular hits, along with the same root as for bot to prevent me kitting).
I wait for root to wear off, and my bot managed to land several hits on Rik-Rak, taking ~15% from his HP bar, but after that he root it again (and this prevent it fighting, somehow strange because the MA could fight while rooted), and his heal delta restored his health in several seconds.

I try to buff my pet with anti-root buffs, but they are useless agaist that kind of root. So, does anyone know if it's posible to handle Rik-Rak with a small team like mine, and if so, could you recommend a strategy? Next time I'll try to move in the pet, and use MA to atack the security devices.

Any advice will be greatly appreciated, thanks.
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Postby Unkala on Thu Nov 03, 2005 6:07 am

Swordie wrote:Your guide needs a little - just a little - updatin'. You can't just click the same security camera thingie 6 times anymore, you gotta click 6 different ones.

Funny. I made a circuit clicking the three nearest the entry, then cycled back and did those same three again after they'd respawned. It counted.
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Postby snarfblatt on Thu Nov 03, 2005 6:48 am

Rik-Rak is definitely a pain. Not even really worth it, except for the fact that he ticks you off because he is such a pain. The trick is to have someone shooting out the devices coming out of the ceilings to stun. I would put the bot and the MA on Rik Rak and then have the engie shoot out the stun devices. It might work. :wink:
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Postby Swordbreaker on Thu Nov 03, 2005 7:02 am

Unkala wrote:Funny. -- It counted.


Yeah, it does count, but they're "different ones" so to speak, since they had to respawn and all. You can't just click away on the same camera, you really have to wait for respawn.

Oh yeah, and it appears that if you send your bot in on the Lab director, the defending balls don't appear. Or do they? I did that and it seemed that they appeared and the group started doing damage on my bot only after I had run through the room to check a rotting director corpse. Has anyone checked this more thoroughly? Since this would definitely ease the killing process if pets don't get max aggro in the room.
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Postby Swordbreaker on Thu Nov 03, 2005 9:47 am

Oh yes, a minor update on my mission. I got 30K per 2 first tissue samples, and the third gave 90K exp. My character is level 60 while doing the quest. Looks like the amount of EXP you get depends on your level or somesuch.

Minor update: Doing the computer hacking quest gave me 90K experience. Although it's obvious that you get EXP from every mission, it's not mentioned in the guide. ;-) Just in case someone's thinking you don't cuz it's not said in the text, here's a small warning.
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Postby Glargh on Thu Nov 03, 2005 2:44 pm

I can say, from experience, that the Executive Defenders (the ball things) still appear if you only send the bot in. Neither the Defenders nor Bodyguards will aggro the bot as it proceeds to pummel the Director. However, the instant you grab some aggro (by shooting, healing bot, etc.) and run, the mobs will reaquire the bot as a target. If you don't mind waiting, the Defenders eventually disappear after the Director is dead.

This has been the case every time I've gone after the Director, whether it be with a Guardbot, Warmachine, or Slayerdroid.
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Postby Swordbreaker on Thu Nov 03, 2005 5:50 pm

Yeah, I noticed that the things came up even with a bot, but they seem to pop at certain points of the fight. When my bot had taken like 1-2 blubs out, the first one appeared, and when it was down to half or so, the second came up. I don't know if it's by timer or by lab director condition or what, but it's worth checking, right?
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Postby dagr8tim on Tue Nov 08, 2005 7:59 am

Is there a specific level when you can no longer talk to Hercules Lincoln? I decided to take another run at biomare today and he said he didn't have time for chit chat.


EDIT:

This is odd. Instead of getting Linda Osmos, I got the maintance worker. But I'm onmi. Glitch in the game?
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Postby someone_Else on Fri Nov 18, 2005 8:09 pm

I made up a quick map of the new version of the dungeon.


Tossing it up on a hosting site, so if anyone wants to put it up somewhere, feel free.

Image

[Edit: Updated map to include a missing Emergency Exit panel and brightened up some of the hallways]
Last edited by someone_Else on Sat Jul 08, 2006 6:32 am, edited 2 times in total.
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Postby dagr8tim on Fri Nov 18, 2005 8:24 pm

someone_Else wrote:I made up a quick map of the new version of the dungeon.


Tossing it up on a geocities page, so if anyone wants to put it up somewhere, feel free.

New Biomare Map


Coolies.....I'll throw it up on my domain so it can be hot linked. I just ask if you are going to use it in a website, you download it and then upload it to your site.

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Postby Weeping Willow on Wed Nov 23, 2005 5:02 am

question :

is Biomare enjoyable in Solo ? or does it take a team to plunder ?

I m MA lvl 51 atm ... for info

thx a lot
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