Note that while it says Mob types between 50-200, several people have found Miy's Armor of lower QL on lower level mobs in missions.- New Rubi-Ka Armors
o Many mob types between levels 50 and 200 on Rubi-Ka have had their loot tables updated with new armor and items.
o Medussa, Cyborg, Mantis, Aquann, Anvian and Drill have all received the updated loot tables
o There are five new sets of armor available from amongst these mobs. Note that some of the above mob types may drop some, all, or only specific versions of the new armors.
o Some of the mob types also now drop additional items and rings.
o Please note: Not all possible variants of the above mob types have the updated loot tables (for example those mobs used in quests or static dungeons) but for example those found in Rubi-Ka missions do.
Here are the stats for the armor, cut/pasted from another thread:
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= Miy's Nano Armor =
Intelligence/Psychic required
Weak to Melee/Proj AC
* Helmet - Bonus to Max Health, BM, NCU, Int, Psy
* Body - Bonus to Max Health, Nano Pool, NCU, Sta, Nano C Init, %NP Cost, TS
* Sleeves - Bonus to Max Health, Psy, Dodge Ranged, MM, Int
* Gloves - Bonus to Max Health, Sen, Evade Cls Cmbt, MC
* Pants - Bonus to Max Health, NCU, Agility, PM
* Boots - Bonus to Max Health, Dodge Ranged, Str, SI
= Miy's Melee Armor =
Agility/Sense required
Weak to Energy/Cold/Fire AC
* Helmet - Bonus to Max Health, NCU, Int
* Body - Bonus to Max Health, Nano Pool, NCU, Sta, Phys Init, Melee Init
* Sleeves - Bonus to Max Health, Psy, Dodge Ranged, 1HB, 1HE
* Gloves - Bonus to Max Health, Sen, Evade Cls Cmbt, Piercing, Bow (!?), Agility
* Pants - Bonus to Max Health, NCU, Agility, Sen, Martial Arts
* Boots - Bonus to Max Health, Duck Exp, Str, Runspeed
= Miy's Ranged Armor =
Agility/Strength required
Weak to Chem/Rad/Poison AC
* Helmet - Bonus to Max Health, NCU, Int, Assault Rifle
* Body - Bonus to Max Health, Nano Pool, NCU, Sta, Str, Bow (?!), Ranged Init
* Sleeves - Bonus to Max Health, Psy, Dodge Ranged, Pistol, MG/SMG
* Gloves - Bonus to Max Health, Sen, Evade Cls Cmbt, Shotgun, Agility
* Pants - Bonus to Max Health, NCU, Agility, Rifle
* Boots - Bonus to Max Health, Duck Exp, Str, Ranged Energy (?!)
= Miy's Tank Armor =
Strength/Stamina required
No AC holes (!?)
Some Calm/Stun resist
* Helmet - Bonus to Max Health, NCU, Int
* Body - Bonus to Max Health, Nano Pool, NCU, Sta, Str, %NP Cost, 2HB
* Sleeves - Bonus to Max Health, Psy, Dodge Ranged, Melee Energy (?!)
* Gloves - Bonus to Max Health, Sen, Evade Cls Cmbt, 2HE
* Pants - Bonus to Max Health, NCU, Agility, Heavy Weapons (?!), Grenade (?!)
* Boots - Bonus to Max Health, Duck Exp, Str, Riposte, Parry, Sta
= Miy's Scary Armor =
Intelligence/Sense required (?! This is a rare combination)
No AC holes (!?)
Some Calm/Stun, Root, and Snare resist
* Helmet - Bonus to Max Health, NCU, Int, Crit Resist 3 (probably crit decrease)
* Body - Bonus to Max Health, Nano Pool, NCU, Sta
* Sleeves - Bonus to Max Health, Psy, Dodge Ranged, Perception (?!)
* Gloves - Bonus to Max Health, Sen, Evade Cls Cmbt, Concealment
* Pants - Bonus to Max Health, NCU, Agility, Sen
* Boots - Bonus to Max Health, Duck Exp, Str, Runspeed, Sta
* The new rings appear to be the Ring of Essence and Ring of Endurance. They are buffing rings for Stamina and Strength (as if we need more), but Essence buffs Strength more and Endurance buffs Stamina more.
* HUD1/HUD3 gets some new goodies which appear to be fr00b usable. Nano Targeting Helper increases nuke damage and nano range by a small amount. Nano Assistant increases heal efficiency and nano range by a small amount.
All of the armors buff Max Health and one Ability (based on the slot). The AC holes on the armors are approximately 2/3s of the AC values of the non-weak ACs, so they aren't too bad. Oh, and it appears that NONE of them are NoDrop!
I haven't explored all of the possible hunting areas yet for the various creatures listed, but I'll write down what I know here.









