As I’ve already heard, when looking about Heal delta and tick, that it is useless for a froob, I want to show here what you could do on a froob toon (atrox breed helps).
Vocabulary:
The Heal Delta (and Nano Delta) is the natural regeneration of your Health points (and Nano).
It's really slow in the beginning but start to be effective when you reach TL5 abilities and skill caps.
I will compile here some info you can find through web but also my own experience on my Main "Groumf" TL5 trox enfo.
there's two different characteristics.
• the tickrate = This value defines how often you get additional points.
• the regeneration amount = This is the number of points you get with each tick (often called Healdelta).
The tickrate:
Tickrate is based on your stamina. The general formula to calculate it is:
tick period = 29 - ( STAMINA / 30 ) while you're standing. If you sit around the tickrate is halved.
2 sec is the fastest tickrate (standing) 1 sec (sit).
From this results the following values (standing)
30 Stamina => 28 Sec.
...
420 Stamina => 15 Sec.
450 Stamina => 14 Sec.
...
690 Stamina => 6 Sec.
720 Stamina => 5 Sec.
750 Stamina => 4 Sec.
780 Stamina => 3 Sec.
810 Stamina => 2 Sec.
These are strict threshold, meaning if you have 705 in stamina you still have 6sec it not 5.5sec.
But at 780 in stamina, you reach the 1s stam tick when sitting.
The regeneration:
The regeneration amount also known as HealDelta, depend on your breed, and the body dev skill.
The amount of healdelta you get is:
Base + (BodyDev / 100) + healdelta items/buff (standing)
Base is 4 for atrox, 3 for opi/sol, 2 for nanomage
While sitting, the Base and body dev are tripled
[Base + (BodyDev / 100)] x 3 + HealDelta items/nano (sit)
Heal delta items/buff for froobs are not numerous, get Desecrated Bloodmark from IS and the general nano Regeneration as a start.
Of course triple implant jobe cluster "+HealthDelta" is the key
Implants:
As we said triple implant stamina and +HealthDelta is the base.
Just look at imps set:
Chest - Shinning - Stamina
LeftArm - Shinning - +HealthDelta
Leg - Bright - Stamina
Leg - Faded - +HealthDelta
Waist - Bright - BodyDev
Waist - Faded - Stamina
Feet - Bright - +HealthDelta
BodyDev is in the waist in order to maximize the skill as BodyDev/100 = +HealDelta.
The common remark is on chest shining and leg faded this set prevent your to implant BodyDev/MaxHealth cluster.
For Ql 200 imps it represents a loss of 588hp for Atrox (bodyDev) or 567hp (MaxHealth for other breeds).
My point of view is looking for ~130hp/5sec worth this 600hp lose. we will see this on the example.








