25 Twink Solitus, Froob Ofcourse.

25 Twink Solitus, Froob Ofcourse.

Postby DarkinShadow on Sun May 27, 2007 9:04 am

well, now that i understand the basics of twinking. I plan to make a twink agent. Solitus might sound like a funny choice, but i dont care.

right now, what my main concern is, what weapon should i use?
i heard Caterwauls were good and X-3s were good too pvp wise.

I do plan to get my rifle skill up to 500. And i can get my as up to 300 easily, possibly 400.
So can any1 here make some suggestions for me? on which weapons would pwn in pvp?
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Postby BigMx on Sun May 27, 2007 1:22 pm

generally the caterwaul is used in pvp because of the fast AS recycle time. the X-3 is considered more of a pvm/pve weapon, it has a very long AS recycle time.
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Postby DarkinShadow on Sun May 27, 2007 1:57 pm

oh i see. i had a 113 X-3 Sniper layin around in my bank. it looked horrible.

EDIT: i am planning to use FDA Caterwaul 913 ql 91.
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Postby DarkinShadow on Mon May 28, 2007 12:59 pm

would that weapon be any good though?
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Postby reids on Wed May 30, 2007 1:49 am

Your strength will rely on twinking on http://auno.org/ao/db.php?id=160701 for the mega crits, the Zastaba also has a very nice AS recharge (less crit and damage than the others though i seem to recall)
Reidstrader - 21 trader twink
Reidsadvy - 74 adv twink
Omglieklazer - 76 doc twink
Reidsmp - Retired 76 mp twink
Reidsagent - 91 Agent twink
Reidscrat - 114 crat twink
Reidsnt - 165 NT twink
Reidventurer - 192 adv (220 inc)
Ertist - 220 MA

All omni and on RK1, send me a tell ;D
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Postby DarkinShadow on Sat Jun 02, 2007 4:31 pm

i actually i am now twinking into a focus rifle :) ql 112.
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Postby bronz on Sun Oct 07, 2007 3:42 pm

How does one achieve 667 rifle skill, or more to the point the 534 that will allow you to use that ql focus rifle w/o it going OE, on a lvl 25 sol froob twink? I mean sure you can wrangle the remaining 131, but... it seems like a lot of skill to me. I haven't counted it up or anything, but just considering it seems like a ton of skill. Even at 5 rifle per lvl you would only have 125 and trip ql100 imps give you like 210 or something. 210+125=335... so what am I missing that accounts for the extra 200 rifle skill?
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Postby Weeping Willow on Mon Oct 08, 2007 12:39 am

Unexpected Attack ... TIM scope ... expertise ...

135 base + 20 +19 +120 + 110(imps) = 404 ...

I seriously doubt armors and trickle down can cover the rest :)

except if the sonamed agent figths in FP trader all the time ...
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