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Paid Content usable by Froobs PDF Print E-mail
Written by Llie   
Thursday, 28 July 2011 21:23

Updated information to what used to be in the FAQ:

What you CAN do as a froob
--------------------------
* Gain a maximum level of 200. This may take weeks, even months, to achieve, so you'll be playing for a long time.
* Explore almost the entirety of Rubi-Ka.
* Start off at the ICC Shuttleport Island, AKA Newbie Island. There are several items that you can ONLY get there.
* Froobs can participate in Battlestations, which came with the Lost Eden expansion.
* Froobs can also buy Paid Points and use them to receive Booster Pack items such as the Phasefront Hoverboards and Jetbikes. Buying Paid Points does not remove your "Froob" status, and you can continue to play for free, but you should be careful to remove your payment options, otherwise you will get charged for your free account.
* Froobs can now cast and receive Composite Expertise and Attribute nanos, which used to require Shadowlands
* Froobs can trigger Alien Invasion city raids by filling up the City Controller to 100% using CRU.

These are part of the Notum Wars "booster":
* Build towers (control towers, turrets, guardian conductor towers and service towers)
* Participate in tower wars
* Access the zone control buttons on the area map.
* Hear and use the player voices. (as part of the large client)
* Benefit from org contracts (do not confuse with city benefits)
* Access several new vehicle options (Yalmaha, custom Yalmahas, jetpack)

These features came with Alien Invasion expansion:
* Froobs have always been able to use the outdoors facilities in player cities (sky bar, restaurants, whompas to various clubs).
* Froobs can now enter all player city buildings (HQ, shops, Mining facilities, Sauna, etc...) and can use the bank terminal and surgery clinic in the shop and the grid terminal in the HQ.
* Froobs can receive the XP buff from entering the Sauna.
* Froobs can now wear AI social clothes, but cannot purchase them from the Phasefront store or Maria's fashion.  You will need a paid player to buy them for you.

Also:
* Froobs can load Weird-Looking nano crystals and as a result cast improved versions of some nanos, such as Improved Cut-Red Tape.  The nano crystal can only be obtained from Shadowlands.
* Froobs can load several of the nanos that need Victory Points to purchase, most notable Nanite Enhanced Plunder and Divest nanos
* Froobs can receive keeper auras, Shadowbreed effects, Insurance Agent, and Umbral Wrangles.
* Froobs can use the following items which must be imported from Shadowlands:
     -The Original Electronicum in QL up to 50 (QL 1-10 available from backyard vendor)
     -Kinetic Axe in QL up to 25 (QL 1-10 available from backyard vendor)
     -Guard of the Gentleman
     -Jobe Clusters to make Jobe Implants.  (Sometimes the clusters can be found in mission chests)
     -Turn Spirit Weapons (tradeskilled from Inamorata or Sacrosanct weapons plus the appropriate turn spirit)
     -Spirit-Infused Yuttos Modified NCU (tradeskilled from regular Yuttos Modified NCU and Dormant Ancient Circuit)
     -Shadowlands Rings which give signifcant buffs with no requirements
     -Focus-Funneling Spirit and  Primitive Focus-Funneling Helper, (combined with Focus Funneling Devices from Crypt of Home)
     -The Sacrificed Bracelet of Kay
     -Penumbra Tuaq
     -Thar's Armor


What you CAN'T do as a froob
----------------------------
- Froobs can not make a forum account for the official forums anymore. They were allowed to in September 2009, but about a year later they retracted this right. If you made a forum account during that time you can still post on the official forums.

These options require Shadowlands:
* The Keeper and Shade classes are only available to Shadowlands subscribers.
* Perks are an option that can only be used by Shadowlands subscribers.
* Gain Shadowknowledge and earn levels 201 to 220.
* Access the areas of Shadowlands (obviously).

These options require Alien Invasion:
* Gain alien XP and Alien Experience levels.
* The Global Market search terminals are for AI subscribers only, even though froobs can open the search window.
* Create buildings in player-created cities.
* Use the AI related devices inside, such as player shops, tradeskill machine, orbital strike console, plastic surgery clinic, etc...
* Board alien ships after successfully repelling an Alien Raid. Note that you can still participate in the ground portion of an Alien Raid, but froobs do not count toward teammates getting a ship invite.  Four players with AI expansion in a city raid are required to get an invite.
* Use Alien Invasion yalms.
* Start Alien Invasion city raids using the City Controller to lower the City Cloak.
* Go to any of the Alien Sectors (Sector 7, Sector 10, Sector 35, Sector 48).

These options require Lost Eden:
* Run LE Missions, although you can team with subscribers so that they can run LE missions of their own.
* Use Victory Points, through LE missions and Battlestations. Note that Froobs can participate in Battlestations, and if you subscribe at a later date, the Victory Points that you earn will carry over.
* Access and learn Research. Research is an alternate form of "leveling" that gives a passive bonus to your abilities and skills. Research also occurs in a global scale, as each faction has a number of global research goals.
* Access certain Vehicles. The Battlemechs/Turrets are for LE subscribers only.
* Purchase from the Lost Eden terminals in the tower shop.
* Use the perks and perk actions associated with LE.

Also:
* Froobs do not gain Veteran Points, which are specifically reserved for SLers.
* There are many powerful items that can ONLY be used by those who purchase the expansions. Also, there are a few items that can only be created through tradeskills if you have the expansions. As a froob, be very careful when trading to ensure that you can actually use the item you are about to buy. The same goes for item crafting... before spending cash for the materials, be sure that you can actually craft the item in question.
* The expansions give several major boosts to skills, above and beyond standard leveling and IP distribution. This includes Perks, Research, and City bonus. It is not uncommon for a player with all of the expansions to have a Level 50 character that hits as hard as a Level 80 character in combat, for example.
* As a froob, your rate of growth and overall power will be much lower than someone who has purchased the expansions. XP gain is a lot faster for those who purchase the expansions. This is not because of an inherent bonus on the part of owning expansions, but simply because the monsters in Shadowlands give far more experience than an equivalent area in Rubi-Ka. Also, SL offers unique content at the higher levels (Level 150 or higher), giving higher XP.
* Froobs, as of this writing cannot receive Neuronal Stimulator and Composite Nanoskill Infuses and Mocham's.

I keep looking for this information and I find myself searching for it all the time, and a lot of it is out of date, due to the many recent changes in AO.  I've compiled and updated this information from ao-universe article, Hansoo's FAQ, and posts here the AOFroobs forums.  I'd really appreciate a sticky, and comments with changes or additions to my list.

Last Updated ( Friday, 05 August 2011 03:41 )
 
18.4 Update Release Notes PDF Print E-mail
Written by snarfblatt   
Monday, 22 November 2010 13:33
18.4 Update Release Notes

General Changes:
  • Anarchy Online no longer supports versions of Windows earlier than Windows XP.
  • The Anarchy Online in-game store is now available.
  • All "Service Points" have now been converted to "Funcom Points". The conversion rate is 1.2, meaning if you had 1000 Service Points, you now have 1200 Funcom Points. The cost of all services has been updated to reflect this change. Phasefront Points (IE: points already transferred in-game) are not affected by this change.
  • The amount of points you receive with your gametime has been changed. Accounts now receive 60 points for 1 month, 300 points for 3 months, 600 points for 6 months and 1440 points for 12 months.
  • New input system is now available. All keys should now be bindable/customizable through the "binds" tab in the F10 options menu.
  • Timers are now available for all temporary items (ie: Grid Armor). Tool tip and Shift+Click will display the item time remaining.
  • New slider in the Tradeskill window to control the level of the result of the tradeskill.
  • It is now possible to lock individual items in the Character Wear window.
  • Enabling/disabling sound options no longer requires the character to zone or relog to notice applied changes.
  • Basic OFAB Armor is no longer no-drop - Improved/Penultimate OFAB is still no-drop. Vendors are still only accessible by profession.
  • Nano Icons and NCU icons are now color coded to make it easier to determine their nature at a quick glance.
  • Nano Icons should now display at their correct resolutions in the Programs window and on Shortcut bars.
  • Social Tab can no longer be enabled or equipped to during combat.
  • XP gained with the "XP Gain Disabled" option enabled should now be added to XP pool.
  • Terminating now adds your current unsaved XP to your XP pool.
  • Backpacks looted from monster remains should now be usable as containers for items.
  • Characters should no longer become stuck in "walk mode" after dying and returning to a SL save area.
  • The "You already have this unique item" message should now include the name of the unique item in question.
  • Signet of the Apocalypse/HHAB rings once again should protect from environmental damage while under resurrection sickness.
  • "Veteran Healing Laboratory" changed to heal a percentage of a character's health; now works off of a separate skilllock timer from regular treatment labs.
  • New "Veteran Nano Recharger" added to the Veteran vendor.
  • New option "Fixed Pet Buttons" in the pet window to lock selection of pets to specific keys and ignore pet spawn order.
  • Added support for automatic renaming of pets on respawn.
  • Right clicking in the loot window should no longer loot the item.
  • Fixed several exploits.

Alien Daily Mission Changes
  • The Artifact no longer has a chance of spawning in the Blazing Flames in the "Salvage" Alien daily mission.
  • The Ammunition for the "Give Ammo to Labbe" daily mission should now respawn in random locations in the vicinity of the crashed ship every 5-10 seconds.
  • Adjustments made to select aliens inside Alien Daily mission instances.
  • Cocoon Terminator can now be purchased from the agency store.
  • Agency HQ teleport to Unicorn Outpost can now be used for Missions in the LoX areas.
  • Sector 7 Rufus should stand and move correctly when this action is triggered.
  • Many other small adjustments for a smoother Alien Daily Mission experience.
Last Updated ( Monday, 22 November 2010 13:34 )
 
Time to Vote! PDF Print E-mail
Written by Pnunu   
Friday, 16 October 2009 14:26
HALLOWEEN!

As previously posted, we have had some great banners submitted by AOFroobs members. Now, it's time to get a-voting! Head over to the Voting Thread, and let us know which 2 are your top choices! That's right--2.

Top prize earns 30m in credits; first runner-up takes in 10m. Go VOTE!!

 
New Professionals Program PDF Print E-mail
Written by snarfblatt   
Thursday, 05 November 2009 08:54

Do you know someone who you think exemplifies their profession in Anarchy Online? Someone who knows their profession backwards, forwards, and in-between? Someone who can clearly and reliably talk about their chosen profession, introduce new players to the ins-and-outs of life on Rubi-Ka, and offer valuable feedback to the developers? Well, here's your chance to get them into the spotlight!



Here's how this works: Each profession in game will receive two Professionals slots - These individuals will be chosen by you, the players, to receive greater access to chat with and discuss any issues they feel relevant to their profession and the game at large. In addition, the Professionals will also receive unparalleled access to our Bug Hunters staff on Testlive to aid in testing new content, as well as receiving special sneak-previews to upcoming content and ideas. In return, we simply ask for an active presence on the forums and the ability to communicate with ourselves and the players.



For more detailed information and how to nominate (or apply), visit:
http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&template=content&func_id=2551&table=CONTENT

 

To discuss this article, visit:

http://www.aofroobs.com/forum/viewtopic.php?f=27&t=8782

Last Updated ( Thursday, 05 November 2009 08:56 )
 
New Posting Rules PDF Print E-mail
Written by snarfblatt   
Tuesday, 02 June 2009 08:50

In an effort to alleviate some of the spam we've been getting lately we've made a change.


All new users will be required to have their first post approved by a Moderator or Administrator before they are allowed to post freely. This change shouldn't affect any of our existing users, but should keep the spammers at bay.


We've also made a change to Private Messages. There has been a maximum of 5 recipients set. Again, the idea is that the spammers won't be able to send out their messages en masse any more, therefore they should go away.


We'll continue to monitor the situation and hope that these changes will make for a better experience on the site.

 

Comment on this article here: http://www.aofroobs.com/forum/viewtopic.php?f=26&t=8201

 
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